Simulating #1,2,3 is a digital simulation exploring the gravitational interactions between entities through physical computations. Within the simulation, the artist observes beings in a two-dimensional world, where each run produces different outcomes as the entities exhibit varied behaviors.
This unpredictability mirrors the uncertainty of real life, prompting reflection on how we navigate a world full of probabilistic events, continually adjusting to and predicting the unknown.
The simulation was developed using Unreal Engine's Blueprint system, where I designed a gravitational algorithm based on the universal law of gravitation. By adjusting parameters such as gravitational acceleration and mass, I controlled the movement of the entities, allowing for dynamic and unique interactions each time the simulation runs.
